HitPoint

HitPoint was one project that I stuck with the longest. I learned the most from working on this game from many different math and CFrame components, as well as many different systems and frameworks. I had started this project late 2020 and continued on with it until early 2021 which was the time when I moved and wasn’t able to use my computer for a few months and I lost interest in working on the project any further. Luckily, I created a small devlog page for this game so I’m able to upload a few prototype features I created within this project.

First gun prototype

First inventory prototype

Interaction system demo

Full systems demo

Melee system demo

Calculating bullet penetration (also has angle limiter + ricochet)

Melee system implemented

Upgraded camera system

Angle detection (with minimum ricochet angle)

Final result (with angle visuals)

Realtime solving calculation

Adding bullet penetration to the mix

Final result

Here is the test place if you want to try out the shooting mechanics

https://www.roblox.com/games/6985437831/Projectile-Testing-Place

Projectile Testing Place Demo

Snapped-to-path following

and… that’s it! That was the last thing I worked on for this project. Although I did not finish it, it as a great learning experience and I wouldn’t know what I know today without working on this!

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Rope Physics + Electrical - 2022

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Modular Vehicle System - 2021