HitPoint
HitPoint was one project that I stuck with the longest. I learned the most from working on this game from many different math and CFrame components, as well as many different systems and frameworks. I had started this project late 2020 and continued on with it until early 2021 which was the time when I moved and wasn’t able to use my computer for a few months and I lost interest in working on the project any further. Luckily, I created a small devlog page for this game so I’m able to upload a few prototype features I created within this project.
First gun prototype
First inventory prototype
Interaction system demo
Full systems demo
Melee system demo
Calculating bullet penetration (also has angle limiter + ricochet)
Melee system implemented
Upgraded camera system
Angle detection (with minimum ricochet angle)
Final result (with angle visuals)
Realtime solving calculation
Adding bullet penetration to the mix
Final result
Here is the test place if you want to try out the shooting mechanics
https://www.roblox.com/games/6985437831/Projectile-Testing-Place
Projectile Testing Place Demo
Snapped-to-path following
and… that’s it! That was the last thing I worked on for this project. Although I did not finish it, it as a great learning experience and I wouldn’t know what I know today without working on this!